Changelogs

07/10/2022 (v0.4)

Generals
- Added random when choosing a hero.
- Added new stats CRIT RATE / CRIT DAMAGE.
- Added status effects, you can now see the status effect per units.
- Added level 2 egg design.
- Added waiting button if the player cant act yet.
- Added visual color (orange) if that selection is upgrade or evolve.
- Changed the sound effect when attacking.
- Changed repair icon.
- Changed summon hero decription.
- Changed Taunt (Passive) icon.
- Changed some units description.
- Changed (Pierce vs Heavy) bonus damage from 130% to 125%.
- Changed "CHOOSE YOUR ITEMS" to "CHOOSE ONE ITEM".
- Eggs/Traps has no longer have additional bonus armor/hp from items.
- Fixed showing NaN on the attack info.
- Fixed streak text that showing 0x... it must be x0 or x1 etc.
- Fixed showing HP on the right side that has so many decimal point.
- Fixed making Beast hero a defender. It must be Crusader.
- Fixed not counting all eggs.
- Fixed some wrong info text on the units.
- Fixed not showing dead units info killed by burning.
- Fixed burning will now show 0 decimal point damage.
- Fixed burning that causes lose all debuff penalty on the units.
- Fixed not removing the hp bar when the wasp warrior is attacking.
- Fixed removing cooldown of hero when buffing or debuffing.
- Fixed when switch to Queen's Soldier the HP is remain.
- Fixed Queen's Soldier switch to Queen's Guard information.
- Fixed performance issue that some device will slowdown.
- Improved UI.
- Traps (land mine) must not giving bounty to the attacker.
- Queen's will now glow as orange.

Units
Chemist (NEW)
- New ant unit.

Alchemist (NEW)
- Upgradable from Chemist. (Can make a potion)

Grunt (NEW)
- New termite unit.

Berserker (NEW)
- Upgradable from Grunt. (Can cast Rage)

Ankle Snare (NEW)
- New termite trap.

Vampire (NEW)
- New wasp unit.

Vampire Lord (NEW)
- Upgradable from Vampire. (Lifestealer)

Poisonous Trap (NEW)
- New wasp trap.

Blacksmith
- Changed armor penalty when blocked from 5-20 to 5-25.

Queen's Guard
- Changed hp from 140 to 160.

Shielder 2
- Changed hp from 150 to 200.

Fighter 2
- Changed max atk from 112 to 130.
- Changed hp from 140 to 150.

Heroes
Priest
- Added extra stats when resurrected the unit by HP+50, ATK+20, ARMOR+10 and Evasion +5%.
- Changed min ATK from 1 to 10.
- Changed max ATK from 100 to 120.

Crusader
- Changed Provoke icon.
- Fixed Provoke, not bluring on the next turn if used.
- Increased HP from 380 to 400.
- Increased ARMOR from 40 to 50.

Archmage
- Changed name from Aura to Archmage.
- Added new skill... Ice Circle (ATK 20-120).

Lancer
- Changed HP from 220 to 290.
- Changed min ATK from 1 to 10.
- Changed max ATK from 100 to 120.

General
- Changed from Food to General.
- General have 10-130 attack with the ability to ignore armor and promote.

BOT (AI)

- is now good when using Priest (Hero).
- Fixed not counting miner unit.
- more smarter than previous.
07/19/2020 (v0.3)

General
- Added Difficulty (Normal, Hard and God Level).
- Added attack information of showing enemy units when hover.
- Added evolving effect.
- Added dropping effect when defender trying to defend someone.
- Added Blocked/Evaded effect.
- Changed UI of the select map screen.
- Changed font.
- Fixed potion not showing images when use.
- Fixed not setting showing is to 1 when successfully evaded the attack.
- Fixed some coding that is overused to be use :)
- Fixed when click end turn fast, the units will glow.
- Reduced glowing effects.
- Increased consumable and foods drop rate by 5%. (From 20% to 25%)

Environment
- Changed water and bridge design.

Backpack (NEW)
- Added new gameplay backpack.
- Can store consumable items such as Red/Green/Blue Potion.
- Open your backpack to use your consumable items.
- Consumable items can be found when you attack.

New Consumable/Food Items
Red Potion - Heal your selected unit HP by 25
Blue Potion - Heal your selected unit HP by 75
Candy - Generate 3 foods.

Inventory (NEW)
- Added new gameplay inventory.
- Every 8, 13, 18, 23, 28 and 33 turn, you need to choose your item.
- Inventory Slot 1 & 2 = Tier 1 items.
- Inventory Slot 3 & 4 = Tier 2 items.
- Inventory Slot 5 & 6 = Tier 3 items.

New Inventory Items
Dagger (tier 1) - Increases ATK by 5 - 15.
Coconut Juice (tier 1) - Increases HP by 5 - 20.
Wornout General Helmet (tier 1) - Increases ARMOR by 1 - 10.
Ring of the Eye (tier 1) - It increases the armor by 1-5 and attack 1-10.
Necklace of All (tier 1) - Increases attack 1-5, armor 1-3 and hp by 1-10.
Buckler (tier 1) - Increases attack 1-5, armor 1-3 and hp by 1-10.
Broadsword (tier 2) - Increases attack by 10-25.
Tower Shield (tier 2) - Increases armor by 5-20
Pentagon Ring (tier 2) - Increases attack by 5-15, armor by 3-10, hp by 5-15.
Glass of Red Blood (tier 2) - Share with everyone... Increases HP by 10-35.
Antler (tier 2) - Ants antenna... gives ATK by 1-10 and HP by 8-20.
Prism Bracelet (tier 2) - A prism bracelet. That gives ATK by 6-14, ARMOR by 1-10 and HP by 2.
Broadler (tier 3) - It's a combination of Broadsword and Buckler that increases ATTACK by 10-25, ARMOR by 1-8 and HP by 1-10.
Breastplate Armor (tier 3) - It will served as protection that increases ARMOR by 8-28 and HP by 1-20.
Cloak (tier 3) - Increases ARMOR by 5-13 and HP by 10-40.
Eye of Queen Spider (tier 3) - It sharpen your skills. Gives ATK by 5-28 and HP by 10-30.
Mushroom of Madness (tier 3) - Whoever eat this, will increase HP by 18-50.
Tablet (tier 3) - A first tablet that will give joy to the user. It gives ATK, ARMOR and HP by 1-20.

Units

- Added Gold is Life food effect.
- Fixed "Evolve to Economist Wasp" text description.


- Fixed wrong icon on Auto-Shield.


- Fixed wrong icon when hovering Evolve to Miner.


- Changed skill description.
- Changed 5% to 3% chance to find consumable items.
- Changed Miner's Eye icon.


- Hammer Fall armor reduction changed from 1-15 to 5-20.


- Increased HP from 90 to 100.


- Increased HP from 125 to 140.


- Increased HP from 105 to 115.


- Increased HP from 130 to 150.


- Increased HP from 100 to 105.


- Increased HP from 130 to 142.

Heroes

- Added Resurection sound.
- Fixed attack type. It must be Magical not Magic.
- Fixed not showing Resurrection image.
- When Resurection used, it will increased the max hp of revived unit by +50.


- Changed Triple Stab attack projectile.


- Changed Last Will skill description.


- Changed HP from 350 to 280.
- Changed Generate Foods from 3 to 2.
- Changed attack type to NONE.

AI v0.11
- AI is more smarter than before :)
- Can now use resurrection skill on Priest (Hero).
- Fixed AI attack on the same block when killed by Landmine.
- Fixed wrong icon when evolving Farmer to Economist.

09/20/2019

- Added new Hero (Lancer).
- Added random tips on loading screen.
- Added missing passive ability on Crusader (Hero).
- Added skill cooldown system.
- Added grave information. (You can now see your/enemy grave information - level, image and etc)
- Added sound effect when found a worm.
- Added sound effect on skill Taunt (Crusader).
- Added "Choose your Hero". When you summon a hero, the hero list will pop up. (You can view the hero information)
- Changed Aura (hero) Book of Boost Page 1 & 2 value from 1-50 to 20-80.
- Changed ants Queen design.
- Fixed game being laggy, due to some wrong coding.
- Fixed unable to upgrade Peasant to Miner.
- Fixed missing code for fleeing hero.
- Fixed when use potion then end turn. The next turn unable to click anything.
- Fixed multiple scoreboard saving.
- Removed Crusader & Beast passive ability taunt, because its not necessary.
- Optimized units images.
- You can now show enemy info when showing.
- Improved AI.

GUI:
- Added players frame. (To show what is the player faction)
- Changed passive from glowing blue into midnightblue.
- Hero icon will highlight if available to hatch or summon.
- Remastered the attack projectile from gif to sprite.
- Updated some blurry icons into new one.

04/02/2019

- Added new faction "The Wasps".
- Added KILLS - CASUALTIES - ASSISTS counter on the left side of the screen. (Assist will count your Worm Found, Potion Found, Repaired, Evasion and Blocked)
- Added new upgrade unit for Smith. Blacksmith - can repair armor.
- Changed victory and defeat sound.
- Fixed Shielder (Level 2) not automatically defend an ally.
- Fixed wrong computation of hatch logs for player(s).
- Fixed when defender switching to other units, the image is not updating.
- Reduced lag on starting.
- Removed 2.5s delay after the queen killed.
- Updated scoreboard UI.
- Updated unit description and UI
- AI is now more smarter than before.

New gameplay: (Attack type vs Armor type), (Units level), (New Status)
- Added new unit status "Evasion". Evasion can miss the attacker attack.
- All units have now Class or Unit Type (Queen, Egg, Attack, Defense, Support, HP, Magic).
- Queen's/Heroes/Egg have a level of 3, upgrading units by 2 and basic unit is 1.
These are the computation: (To make a balance battle than before)

Heroes
- Added new hero "Beast".
- Added new hero "Aura".
- Added new hero "Crusader".
- Added new skill "Escape". (25% chance to change location if hitted.)
- Changed Soul armor from 30 to 20.
- Changed Food (Hero) armor from 35 to 30.
- Changed bounty from 5 to 10. (When you killed the hero)

Defenders: (Defender, Shielder, Queen's Guard & Guardian)
- Added new skill "Taunt". (If this unit showed by the enemy, the enemy attacker unable to attack other units)
- Changed HP from 100 to 90. (Defender)
- Changed ARMOR from 65 to 60. (Defender)
- Changed ARMOR from 90 to 80. (Queen's Guard)
- Changed HP from 115 to 105. (Shielder)
- Reflect damage will not show the decimal. (Shielder 2)

Queens: (Queen, Royal Queen, Honey Queen)
- Added new skill "Hit and Run or died?". (If this unit is hitted, it will change its position. And if there is no available block, it will kill it immediately.)

Landmine
- If the unit hit Landmine, it will show the attacker. Now if the attacker hit Landmine and still alive, the attacker will not show.

Smith
- Changed max attack from 60 to 80.

Sorcerer
- Changed min attack from 1 to 30.
- Burn Burn Burn (Passive): Added additional damage +20.

03/04/2019

- Added Screen Control to support small screen size.
- Added effect to Queen's Soldier/Queen's Guard when switching.
- Changed Defender HP from 85 to 100.
- Changed Queen's Guard/Queen's Soldier HP from 115 to 125.
- Changed Shielder HP from 100 to 115.
- Changed Observer Mode text from Attack Power to Atk Power.
- Changed Landmine Intel Reports when hitted by attacker.
- Level 1 Egg units HP is now 10. Level 2 Egg units HP is now 20.
- Fixed when switching to Queen's Soldier or Queen's Guard stats back to default.
- Improved AI.

03/01/2019

- Fixed Soul & Ravenger (hero) passive skills not gaining attack.
- Fixed showing HP bar (the one that got away) if the shielder is trying to defend the target ally.

02/27/2019

- Added passive ability to Miner. (Miner's Eye: Increase 5% to found a worm)
- Added "There is no available block!" message. If your queen/royal queen hatch, that message will show.
- Added units description. (You can now see each units status. HP, ARMOR, ATTACK)
- Added new gameplay. (Potion). You can now find potion when attacking, and use it to heal your unit(s) by 50.
- Added burning sound effect.
- Changed Food (hero) armor from 30 to 35.
- Changed Food (hero) hp from 300 to 350.
- Changed Soul (hero) armor from 25 to 30.
- Changed Soul (hero) hp from 250 to 300.
- Changed Ravenger (hero) armor from 20 to 25.
- Changed Ravenger (hero) hp from 280 to 330.
- Changed Queen's Soldier "Ignore Armor" chance from 25% to 30%.
- Changed HP bar color by percentage. From 50% to 60% below HP (orange) and from 20% to 30% below HP (red).
- Fixed exceed heal amount by Medic/Nurse.
- Fixed wrong armor penalty computation for Fighter 2.
- Fixed Shielder (Level 2) reflect "Burning debuffs" to Sorcerer, it must be not.
- Fixed "Burning debuffs" showed units on the field when burning, it must be not.
- Player can now see opponent attack projectile if that unit is showed on the field.
- Improved AI.

02/26/2019

- Changed Medic/Nurse heal from 1-50 | 1-20 to 10-50 | 10-30
- Fixed AI same block repair.
- Fixed AI burn debuff first before heal/potion.
- Improved pop up UI (example: additional attack !!)
- Improved AI
- Player(s) can now select map(s)

02/24/2019

- Queens Guard armor changed from 85 to 90
- Queens Soldier armor changed from 40 to 45

02/22/2019

- Fixed Auto-Heal heal beyond unit max hp

02/21/2019

- Added bounty to defender, when attacker died from reflect or landmine.
- Added heal effect delayed.
- Added bounty to unit that died in Burning effect.
- Added armor deduction effect.
- Added fireball lunch / fireball hit sounds effect for Mage/Sorcerer.
- Fixed armor deduction wrong calculation.
- Fixed wrong image when hatching Mage on Intel Reports.

02/20/2019

- Added heal effect.
- Observer Mode (AI vs AI): Added effect, when AI attacking, the attaking unit will be grayed out. And added "Attacking !!" floating text below to attacking unit.
- Observer Mode (AI vs AI): When AI attacking, the missile is now spawn at attacker position.
- Updated top UI.

02/19/2019

- Defender changed armor from 60 to 65.
- Queen's Guard changed armor from 80 to 85.
- Fixed armor penalty bug. If the target unit armor is reduced, then someone attack it and blocked... the target unit armor penalty is gone.

02/18/2019

- Shielder (Level 2) changed armor from 60 to 70.
- Shielder (Level 2) changed Reflect Shield damage back from 70% to 80%
- Updated description and changed some attack name.

02/17/2019

- Added new units (Mage and Sorcerer).
- Carpenter changed HP from 90 to 100.
- Carpenter changed armor from 20 to 25.
- Improved HP bar UI.
- Improved AI.

02/14/2019

Defender
- Can now upgrade to Queens Soldier.
- Changed HP from 80 to 85.
- Changed description.

Queens Guard
- Changed description.
- Changed Auto Shield II to Royal Shield.
- Changed HP from 105 to 115.

Queens Soldier
- Changed description.
- Changed Attack to Pierce. (20% to ignore armor)
- Changed HP from 80 to 115.

Shielder 2
- Changed HP from 125 to 130.

Queen & Royal Queen
- Order window units has been arrange.
- Added passive ability (Generate Food).

Worker, Carpenter, Peasant & Miner
- Added passive ability (Generate Food).
- Changed description.

Others
- Changed passive skill effects.
- Fixed Queens Soldier is not counted as attacker.
- Improved AI.

02/08/2019
- Added hero units. (Food, Soul and Ravenger). You can only summon once and it will summon randomly.

Food: ATK: 0 ARMOR: 30 HP: 300
SKILL 1: Generate 3 foods every turn.

Soul: ATK: 100 ARMOR: 25 HP: 250
SKILL 1: Scythe of Death (Attack your enemy by using Scythe.)
SKILL 2: Soul Collected (If this hero is on a field. And you killed an enemy unit. This hero will collect its soul to increase his attack by 10.)

Ravenger: ATK: 100 ARMOR: 20 HP: 280
SKILL 1: Attack Boomerang (Attack your enemy by using Boomerang.)
SKILL 2: Last Will (If this hero is on a field. And your ally unit has been killed. This hero will revenge it. Increase his attack by 10.)

- Improved AI.
- Fixed Attack Axe II wrong image.
- Fixed not prioritizing Shielder Termites when attacked.

01/25/2019
- Added new unit. Nurse Termite.
- Fixed Medic/Nurse showing wrong value on Queen/Royal Queen HP on the ride side.
- Improved AI.

10/24/2018
- Fixed Player not counting upgrading units to the unit statisctics (Scoreboard).
- Improved AI.

10/23/2018
- Added BATTLE pop up after choosing faction.
- Improved AI.

10/22/2018
- Fixed stuck (no movement).
- Fixed attack bug damage. (The Soldier 2 have 20-120 dmg, but sometimes it can damage by 0 or 1)
- Improved AI. (Will not upgrade the hitted unit, and improved AI doing repair).

10/20/2018
- Fixed AI error.

10/19/2018
- Added "Choose your faction". The player can now choose faction (Ants, Termites or Random).
- Added Royal Queen design for color Red and Green.
- Added unit end turn effect.
- Adjust Scoreboard layout.
- Fixed missing unit statistics and player 2 color in Scoreboard.
- Improved AI.

10/18/2018
- Added AI (defender2) mode.
- Changed Observer Mode design on AI vs AI.
- Fixed AI bug double hatching.
- Fixed a bug when the Soldier (Level 2) died due to reflect and have chance to additional attack. Must be not activating the additional attack, because the attacker has been killed.

10/17/2018
- Added blocked logs.
- Changed Carpenter HP from 100 to 90.
- Changed Smith HP from 100 to 80.
- Changed Soldier (Level 2) HP from 120 to 110.
- Changed Shielder (Level 2) description.
- Changed some attack description.
- Fixed AI error. Because the AI act to fast that can stop the game due to null error.
- Fixed AI Termite script that make too many Miner.
- Fixed Shielder 2 switch defend itself.
- Polished Fighter & Fighter (Level 2) Termites design.
- In Observer Mode, changed the Player 2 "Unit Statistics" color from black to red.

10/16/2018
- Added menu margin.
- Adjust floating text and added Blocked floating text.
- Added new unit Shielder Termite (Level 2). This unit have the ability to reflect 70% damage to attacker if successfully blocked the attack.
- Added pop up message if the Defender, Shielder and etc is trying to defend someone.
- Changed Carpenter Auto-Repair % from 15 + (carpenter ant * 5) to 15 + (carpenter ant * 2). On Ants vs Termites the territory repair of Carpenter is imbalanced.
- Changed Peasant Termite design from to
- Changed Miner Termite design from to
- Changed some Royal Queen Termite lining design.
- Fixed missing % block chance for Ants Defender.
- Fixed AI Soldier 2 not doing additional damage.

10/12/2018
- Changed Fighter Level 2 reduce armor from 5-10 to 5-20.
- Fixed a bug in Scoreboard that showing both "Defeated".

10/11/2018
- Added Observer Mode when you watch AI vs AI. In Observer Mode, you can see the base damage, attack/defense power, earnings, units statisctics and etc for each players.
- Added blocked sound effect.
- Added new unit Fighter 2 (Termites).
- Carpenter can no longer auto-repair the block with grave on it.
- Fixed unable to show Scoreboard if the Player won.
- Fixed when the Player use "Repair" they can also command other units.

10/10/2018
- Added sound effect when found a worm.
- Changed Miner description.
- Changed Scoreboard. Added units statistics (hatch/casualties) and removed Worker/Soldier/Landmine Hatch count.

08/08/2018
- Added new gameplay. Every MISS attack, theres a 20% chance to find a worm. If you found a worm, your food will increase by 2.
- Added new unit Miner Termite. (+5% chance to found a worm)
- Added Peasant Termite ability (Repair).

08/03/2018
- Added AI Termites function. (AI can now play termites)
- Added Peasant Termite ability (Repair).

08/02/2018
- Added Shielder Termites ability to automatically defend an ally units.
- Changed attack animation to make other browser compatible.
- Fixed AI wrong unit name when auto shield activate.
- Fixed wrong image in Intel Reports.

07/11/2018
- Added Shielder Termites.
- Changed Peasant Termites design.

07/06/2018
- Changed attack icon from soldier to sword.
- Termites Queen, Peasant & Fighter is now playable.

07/05/2018
- Added Termites Queen, Peasant & Fighter design.

07/04/2018
- BETA - v0.01 has been released.